Spark Interactive
Jewish Federation of San Diego
Mobile Classroom Exhibit System

Designed and built a full distributed exhibit platform for a traveling mobile classroom, including a cloud CMS + scheduling portal, offline local server, docent controls, 70+ student tablets, and synchronized multi-PC display systems across main, entry, and outdoor environments. Implemented robust content syncing, media encoding pipelines, and real-time state coordination to support reliable offline operation and long-term maintainability.

Museum of Tolerance: Social Lab
Museum of Tolerance Los Angeles
Social Lab Exhibit Ecosystem

Technical lead for a 16-exhibit museum ecosystem combining kiosks, projections, computer vision, and a shared Node.js/PostgreSQL backend. Built real-time exhibit networking, live news ingestion + visualization systems, and multi-PC projection workflows while coordinating remote COVID-era delivery with AV vendors and museum stakeholders.

Graceland iPad Tour Guide
Graceland
Interactive Location Based Guide

Designed and built a large-scale interactive iPad tour deployed across ~900 devices, using Bluetooth LE beacons to deliver location-based content and rich media experiences. Built the backend CMS and later rewrote the full app in native Swift to replace the original Flash/AIR implementation after Flash deprecation.

Northwestern University Touch Wall
Northwestern University in Qatar
Multi-PC Interactive Video Wall

Designed and built a 24-display interactive video wall system for Northwestern University in Qatar, powered by four synchronized openFrameworks PCs and a unified large-format touch overlay. Implemented distributed touch routing, real-time UDP/TCP synchronization, GPU-driven atmospheric effects, collision-aware dynamic UI layout, and a custom multilingual typography engine supporting RTL/LTR rendering.

Canada History Hall
Canada Museum of History
Large Scale Software Delivery

Technical Lead for the Canadian History Hall at the Canadian Museum of History, delivering a large suite of interactive exhibit software across dozens of stations. Developed a reusable JavaScript kiosk framework to replace Flash-era workflows and enable scalable, standardized deployment, plus supporting multi-screen installations and backend persistence systems.

ASU Law Mobile Platform
Arizona State University
Building-Aware Mobile Platform

A location-aware iOS/Android platform powered by a custom ASP.NET backend, integrating indoor wayfinding, beacon-triggered content, directory + social features, and campus news/events.

The Strong Bubble Tower
The Strong Museum of Play
Gesture Based Interactive

Developed Bubble Tower, a Kinect-driven interactive installation for The Strong National Museum of Play, blending real-time visitor silhouettes into a whimsical animated world across a 15-screen vertical display tower. Built the full openFrameworks system including gesture recognition, multi-user interaction logic, and GPU compositing for stable public deployment.

Fabric of Spacetime Prototype
Computer Vision Exhibit Prototypes
Rapid R&D for Museum-Scale Gesture Interactives

Built three openFrameworks + Kinect computer vision prototypes for Thinc Design to validate high-risk museum interaction concepts. Explored depth-based deformation tracking, gesture-driven pointing systems, and hidden-sensor constraints to prove feasibility and define technical limits before full exhibit production.